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The Single player mode offers the usual array of skirmishes and campaigns and you can choose between two races - alien and human to get you going. Likewise forest coverage and the size of vehicles all have an effect on the strength of your engaging forces and for the first time in a science fiction RTS you start to actually pay attention to the terrain you are fighting on, using buildings and hilltops rather than taking the shortest route to victory. Elevated troops as in real life are more prone to come out better in a battle than troops having to hold a downward position and the game takes this into account. Troops for example can take advantage of buildings for extra cover and an elevated firing position. It’s a great way of getting the game moving along, don’t fight the enemy and you won’t get any points, don’t get any points and you can’t get more men, can’t get more men and you won’t have enough troops to win the day.Īside from not needing to harvest troops the game is very in depth and takes in to account a number of different elements.
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The interest builds in multiplayer when you can easily capture your opponent’s LZ and start shipping in reinforcements via their LZ.ĭropships are paid for by earning fighting points and this too encourages the get out and fire motif rather than the “sit back and building up the armies” angle. Because the landing zone is something that can only really be guarded by men and machines rather than walls and gun turrets throughout the game there is a belief that you should never stretch yourself too thinly otherwise you’ll lose your ability to bring in reinforcements from your precious LZ. The emphasis, rather than base building or relying on a handful of troops, is all about dropships and making sure you have a Landing Zone (LZ) to bring in more firepower. 100,000+ copies later, the sequel is now on our desktops for inspection. The original Ground Control from 2000 threw this belief out of the window from the start and for that reason it was one of the best RTS games to come along in a long time. Once you got the revenue stream you start building men, then machines and then you attack. (Pocket-lint) - Most Real Time Strategy games work the same tried and trusted formula, you build a base and harvest or mine the local crops.